This page provides some details on the settings obtainable within the Scene Converter device.
Web page Material
Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc. Changes for Project Manager v.2.96.00: Simplifies a method of adding a new material library: Now user can start create a new material library from any place of material treeView. Adds an ability to rendering previews using Corona Frame Buffer; Minor interface.
Summary
This tool changes all scene materials and raytraced dark areas to versions optimized fór V-Ráy.
![Corona vs vray Corona vs vray](http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.jpg)
Variables
Turn on 'track reflections' when converting Standard materials- When allowed, thefind reflectionssetting is usually on for transformed Max Standard materials.
Change mr Sun/Sky to V-Ray Sun/Sky- When allowed, changes Mental Ray Sunlight and Sky program to a V-Ray Sunlight and Skies System.
Transfer standard cameras to actual physical camcorders- When enabled, changes 3ds Max Target and Free of charge cams to 3ds Maximum Physical cams (or tó V-Ray Physical Caméras in 3dt Max variations prior to 2016).
Switch Standard materials opacity to V-Ray materials refraction- When allowed, changes 3ds Max Standard materials opacity settings to refraction configurations in a V-Ray Materials.
Change chosen nodes only- When allowed, only chosen lights, surveillance cameras and the components of selected items will end up being transformed (with applying the other choices above for the selection only). If unchecked, the whole scene will be transformed.
All ideal nodes in the scene will end up being transformed if theTransfer chosen nodes justoption will be disabIed.
Conversion rates
The V-Ray Picture Converter will be capable of performing the using sales:
Materials
lf there istranslucency, wraps the material into a VRáy2SidedMtI.
Textures
Picture Nodes
(except darkness maps)
Commotion Team CTO Vlado Koylazov has published a preview video displaying indigenous Corona materials being rendered directly in V-Ray, its sibling application.
According to Koylazov, in inclusion to CoronaMtl itself, V-Ray Next will import common Corona textures like CoronaTriplanar, CoronaNormal and CoronaBitmap and render their V-Ray equivalents on the take flight.
The feat was recently accomplished in change in Corona Renderer 2 for 3ds Maximum - right now obtainable as a initial release candidate - which can make a V-Ray scene without conversion.
Due in a upcoming upgrade to V-Ray Next for 3ds i9000 Max, along with VFB2
The fresh functionality is owing to roll out in a hotfix launch to V-Ray Next for 3dh Potential, the main upgrade to the renderer that delivered last month.
The fresh functionality is owing to roll out in a hotfix launch to V-Ray Next for 3dh Potential, the main upgrade to the renderer that delivered last month.
Various other features confirmed for potential future service group releases include VFB2, a reworking of V-Ray'beds frame buffer that builds in a background collection and compositing settings for render components.
You can see it in actions in this video of V-Ray for Modo - Turmoil Group has verified that it will furthermore become avaiable in 3dh Max and some other versions of the renderer.
In this twine on Turmoil Group's community forum, Koylazov notes that the give layering functionality will offer a “brief reduce” to the kind of lighting mixing efficiency available in Corona.
You can also read more about the V-Ray for 3dbeds Potential product roadmap - and about the future of making technologies in general - in our current job interview with Commotion Group CCO Lon Grohs, linked beneath.
Associated posts:
Labels: 3dh max, Commotion Group, compositing, Corona, Corona Renderer, CoronaBitmap, CoronaMtl, CoronaNormal, CoronaTriplanar, framework buffer, background stack, lighting combining, LightMix, make Corona components in V-Ray, V-Ray, V-Ray Next, V-Ray Next product roadmap, V-Ray item roadmap, VFB2, Vlado Koylazov